But still, not enough to make an entire new game. "people" probably means multiplayer (idk) and yes that could be nice since the way online is held is "bruh". "story" like the actual one is the core of the game: save the princess
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"soundtrack" is kind of generic since Castle Crashers does not have a special type of composing, is literaly a Newgrounds compilation of themes (sometimes) "new weapons" wouldn't be enough interesting (there are like 30+ or something weapons in the game already, if the gameplay does not change, what's the point in giving so many weapons) Not saying that there will NEVER be another game similar to Castle Crashers (it's a pretty straight forward BeatEmUp game), but I'm pretty sure it will not be exactly like the old one. Not saying your wrong or anything but there could be like new wepons,soundtrack,story and people and orhter stuff and mabye some DLC stuff Yeah, but that could be just a DLC for the original, is not a NEW game.Īlien Hominid Invasion, for instance, is almost completely different than the original, not just an "expansion pack". I know that you remember Castle Crashers being god tier back then, but with today's standards, a Castle Crashers 2 (which would be very similar to Castle Crashers), would be freaking tedious and repetitive to 75% of the players.Īnd considering that Behemoth is an "underdog" dev company, it would be somewhat of a failure compared to the original. Maybe they could to a reimagination of the game (like Alien Hominid).īehemoth games are very conclusive, and making a sequel to them would make them feel new. There's no reason for them to make a sequel. Your knight's experience level is carried over between playthroughs as well, letting you max out their abilities by completing the game multiple times.Originally posted by D-ray:But why? What would you add in a Castle Crashers 2? There are a bunch of secret characters to unlock as well as new, more powerful weapons, constantly encouraging players to retry stages and continue leveling up. As you level up, you can spend points to increase your speed, strength, defense, and magic power.
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As you kill baddies and beat levels, you'll earn experience points toward your overall player level. For example, the red knight can shock foes with his electric magic, while the green knight uses poison to defeat enemies. At the start of your journey, you'll pick one of the four knights to play as, each with special elemental magic to use. The defining features of Castle Crashers are the progression system and unlockable weapons, both of which keep you engaged over multiple playthroughs. Each level feels wholly unique in both design and tone, with new enemies and weapons appearing as you progress. Along the way, you'll fight a huge variety of enemies, including other knights, hulking enforcers, and of course, massive bosses. You'll fight your way through forests packed with fantasy animals, trek across a barren desert, and even climb a volcanic mountain.
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Starting at the king's castle, you must progress through the kingdom level by level, displayed on an overworld map similar to classic games like Super Mario Bros. GameplayĬastle Crashers blends classic beat 'em up gameplay with a great progression system, offering an addictive combat loop.
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CASTLE CRASHERS 2 STEAM REVIEW FULL
Full of life and color, Castle Crashers is a retro-inspired story that holds up to this day. The game's story is told with no dialogue, with the main focus being on the wacky antics the knights endure on their adventure. In order to save the day, you and your group will have to travel far across the land, battling various enemies as you rescue the princesses one by one. Suddenly, a levitating wizard with a stolen crystal kidnaps the four princesses, dragging them away to various parts of the kingdom. At the start of the game, you and your knight friends are celebrating with the rest of the kingdom, partying it up at the king's castle. The story in Castle Crashers is simple and straightforward, echoing classic fantasy stories throughout its roughly 8-hour adventure.